Academic year(s): 2018-2019
SCOTCAT credits : 15
ECTS credits : 7
Level : SCQF Level 10
Availability restrictions: Not automatically available to General Degree students
This module builds on the general-purpose programming abilities acquired earlier, introducing games-specific techniques and material. Computer games are now a bigger industry than films, yet they are continuing to develop. While the budget for a new game may rival that of a Hollywood blockbuster, there is also a growing demand for lower octane coffee-break games that can be accessed for short periods in a browser, and for games that can be played on-the-go with a mobile device. Games programming skills are developed through lectures and laboratories, culminating in the creation of actual games.
Pre-requisite(s): Before taking this module you must pass CS2002 and ( pass CS2001 or pass CS2101 )
Weekly contact: 2 lectures (x 10 weeks) and fortnightly tutorial.
Scheduled learning hours: 26
Guided independent study hours: 124
As used by St Andrews: Coursework = 100%
As defined by QAA
Written examinations : 0%
Practical examinations : 0%
Re-assessment: No Re-assessment available